Friday, February 22, 2008

The bunt and run. 2 options.

There are two ways in which the bunt and run holds merit. In other words, you could teach two ways to execute the bunt and run and each is slightly different with respect to what you are asking of the runner. Here are the two different bunt and run options.

A) The bunt and run that attempts to advance a runner two bases. You apply the hit and run and ask the batter to bunt the ball on the ground. An ideal bunt would be for the ball to be bunted in the direction of the 3B. In this way, the runner would be given the opportunity to possibly advnace to 3B with the vacated position. There must be some time placed on the mechanics of the batter here. The batter squares late and must make an effort to get the bunt down. It is not a bunt for a hit. It is a late square with get it down principles. You must protect the runner just as you would with hit and run principles. The biggest issue is you must get the ball down first. Bunting it at the 3B would be ideal.

B) The second bunt and run option is when you simply want to advance a runner one base. Why start the runners if you only want to advance them one base? Probably, because the defense has an aggressive play on and you think that the bunt might be defended well enough to get the force out. So, you as the offensive coach puts on a bunt and run. This play means the runner applies hit and run principles but the batter simply bunts the ball back to the pitcher or wherever he believes he can get the bunt down. The hitter has more pressure than a normal sac bunt because he must bunt the ball. He has less pressure because he can bunt the ball anywhere.

The two primary differences with these two bunt and run scenarios is how many bases you want the lead runner to achieve. If it's one, bunter bunts it anywhere. If it's two, try and make the 3B field it.

In all bunt and run instances, the batter squares late but with urgency. The bunter must bunt the ball unless a) dirt, b) pitchout, c) hit you.

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